EXPLANATIONS
1. I decided to try something new and make a random encounter system.
I will remove it if it doesn't work, but here is the basics: Whenever
you are in a chat, there is a possibility of some random monster,
enemy or the sort attacking. It doesn't happen all too often, but be
prepared.
2. The Battle Arena is also a new thing I am trying for a first time.
There are 35 different numbers to begin with, and every one of them
represents an evil monster or villain. You have the chance to pick
numbers, not knowing who you will face. The rewards are very high, but
it's the most dangerous part of the site.
3. The Airport and travel system is another new thing. There is a map
with many different locations on it. If you want to go to these
locations for whatever reason, then you must spend time traveling
there. There are many hidden areas as well, where you can find
treasures and enemies.
4. Death is a part of every RPG. When you die you go to Heaven or
Hell. Someone is bound to die sometime, and when they do, they
probably would like to come back to life. There are a few ways to do
this. When you die, someone can use a Resurrection scroll on your
body, but if you don't have a corpse left then it will not work. These
are extremely expensive, unless you win them in a tournament or find
them lying around, though they are extremely rare. Another way to come
back to life is for you to do a quest, which is extremely difficult.
The final way is you can be granted life for a specific reason, but
this rarely ever happens. If you die while you are already dead, there
are extreme consequences involving your stats, so before you be a
hero, you might want to think it through.
5. Members don't only die to NPC's, they can also be killed by other
members. If you agreed to the fight, then the member that killed you
gets half of your gold, but if you kill someone when they do not agree
and they did nothing wrong, then your alignment changes to evil and
you are put on the bounty list.
6. The final explanation is for bounties. When members break the
rules, kill other members or do any other evil act, their name has a
chance of being added to the bounty list. When on the bounty list, any
member can kill or capture this person for a reward which is based on
the evil acts they committed.
7. Statistics are different and much simpler. Your character's level
is determined by his experience points. The level/experience list
follows
|
LEVEL |
EXPERIENCE |
1 2 3 4 5 6 7 8 9 10 |
0 200 500 1,000 2,000 5,000 12,000 20,000 30,000 50,000 |
For each spar with
another member, you get 100 experience, each quest gives you a
different amount of experience, each self-training earns you 50 and
The Academy nets you 200 experience per lesson. Random encounters vary
on the enemy. |